Wednesday 9 June 2010

How to: Blender tutorial 6 - Lighting and Cameras


3D animation may seem to be the realm of big budget movies, and certainly major companies like Industrial Light and Magic use big budget software. Thankfully, the if you want to try 3d animation as a hobby, you can do an impressive amount of work using free software such asBlender. Alot of the principles are transferable across animation software in general.

one - first tip

To get a quick rendered view press F12

two - lighting

It requires maybe 2-3 lights to properly light a scene. There are 5 different types of lights:

LAMP - basic; shines in all directions
AREA - lights up a large area
SPOT - directs light at an angle – like a torch
SUN - provides an even angle of light
HEMI - like AREA lighting, wider angle

Without using “Raytracing” (explained later) only spotlights can cast shadows.

To make a light source (lamp)… ensure you are in OBJECT mode. Position the 3D cursor where you want to go and press spacebar to open the insert menu. Select ‘lamp’.

With lamp selected (as it should be automatically after it’s been created) press the material button, then the lamp settings button which should reveal the panel below:


The Shadow and spotlight settings on the far right of the box are quite important, though I’ll only tell you about spotlight settings right now. (This is the lamp kind I use most and can give very effective effects).

three - spotlights

Spotlights are unique among the lamp types in that they cast shadows (without using memory and time-expensive raytracing) and they can also simulate a foggy scene.

To make a lamp into a spotlight, go to the lamp options buttons (see above) and click on ‘Spot’:

Shadows will not appear when you render unless you tell them to. To do this, go to the Render buttons (press render then render options), and select shadow:

The lights can be manipulated on the 3D screens just like objects – using the same buttons (s, r and g). To move them effectively though you HAVE to be working on all 4 perspectives. Keep pressing F12 (render) – to make sure you’re getting the effects you want.

four - cameras

Sometimes (in animation) you’ll want to have more that one camera in a scene. To swap between cameras when you do, hold down Ctrl then select it.

Cameras can be adjusted also – they can be rotated, resized and moved – just like lamps and objects and there are other settings too, in the buttons panel. To find these, select a camera, and then go to the :


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