Tuesday, 18 May 2010

How to: Blender tutorial 3 - Editing objects and Vertices (part 1)


3D animation may seem to be the realm of big budget movies, and certainly major companies like Industrial Light and Magic use big budget software. Thankfully, the if you want to try 3d animation as a hobby, you can do an impressive amount of work using free software such as Blender. Alot of the principles are transferable across animation software in general.

This is the third in a series of tutorials I've written for Blender - which will introduce you to the basics of editing objects and vertices. This is quite a big subject even then, so I've split it into two. But for those of you who want to skip:

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one -- the basics of editing objects

To edit an object you must first be in OBJECT MODE.

To select an object you must right-click it’s centre-point. When it’s selected both the point and the object will turn pink. (When unselected it will be black).


Once you’ve selected the object you can change it. There are 3 ways you can do this:

two -- basics of editing vertices


To edit


vertices you need to be in EDIT mode



You edit vertices in the same way you edit objects, using the r, s and g keys to rotate, resize and move the vertices….


If you make a mistake in EDIT mode pressing u will undo it

Selecting vertices (make sure you’re in EDIT mode)

To select vertices individually:

Right-click on one vertices

To select more than one:

As above – but then hold down shift and right-click however many more you want…

Sometimes you’ll want to select more than one at a time:

Press B once to bring up a crosshair. If you click and drag this will form a box which you can use to select many vertices at one time:


Alternatively you can press B twice which will create a circle, which you can change the size of by rotating the mouse-wheel. Left-click and drag to select many vertices at the same time.



When a vertices is SELECTED it will be yellow


When a vertices is UNSELECTED it will be pink.


three -- joining and separating meshes

Sometimes you want to join meshes (eg a head onto a body). To do this you need to be in OBJECT mode. Right-click on both objects (to select them) – remember to hold down shift as you do so.

Then press shift + J

Your meshes will then join (if they are separate) or separate (if they are joined). The objects will now be moved/rotated etc together in OBJECT mode.

four -- viewing your objects alittle easier

Sometimes shading your objects can make them easier to manipulate – many wire-meshes can be very confusing. Move your cursor over the object then…


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